﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//物品

public enum ItemType
{
    None,
    Seed_Carrot,
    Seed_Tomato,
    Hoe,
    Flower,
    Knife_1,
    flowers,
    Knife_2,
    Knife_3,
    Bow,
    Traps


}

[CreateAssetMenu()]
public class ItemData : ScriptableObject
{
    public ItemType type = ItemType.None;
    public Sprite sprite;
    public GameObject prefab;
    public int maxCount = 1;
}
